Facebook Friendships
Details
Permalink to Details- Added to the Catalog
- Available for
- SOS
- Explorer
- Categories
- People: Communication
- Keywords
- Communication
- Extras
- Friendships
- Globalization
- Media
- Social Media
Description
Permalink to DescriptionThis dataset was created by an intern at Facebook who plotted 10 million pairs of friends on Facebook. The result is a stunning map that shows the connections between people and highlights the regions with readily available access to the internet. Africa, with limited internet access is rather dim, while China, with many internet users is dim due to the use of a popular Chinese social networking site and government restrictions.
From the creator upon refining the visualization - "After a few minutes of rendering, the new plot appeared, and I was a bit taken aback by what I saw. The blob had turned into a surprisingly detailed map of the world. Not only were continents visible, certain international borders were apparent as well. What really struck me, though, was knowing that the lines didn't represent coasts or rivers or political borders, but real human relationships. Each line might represent a friendship made while traveling, a family member abroad, or an old college friend pulled away by the various forces of life."
For more information on the creation of this dataset, visit here
Next Generation Science Standards
Permalink to Next Generation Science StandardsCross-cutting Concepts
Permalink to Cross-cutting ConceptsGrades K–2
C1 Patterns. Children recognize that patterns in the natural and human designed world can be observed, used to describe phenomena, and used as evidence
C4 Systems and System Models. Students understand objects and organisms can be described in terms of their parts; and systems in the natural and designed world have parts that work together.
Grades 3–5
C1 Patterns. Students identify similarities and differences in order to sort and classify natural objects and designed products. They identify patterns related to time, including simple rates of change and cycles, and to use these patterns to make predictions.
C2 Cause and Effect. Students routinely identify and test causal relationships and use these relationships to explain change. They understand events that occur together with regularity might or might not signify a cause and effect relationship
C4 Systems and System Models. Students understand that a system is a group of related parts that make up a whole and can carry out functions its individual parts cannot. They can also describe a system in terms of its components and their interactions.
Grades 6–8
C1 Patterns. Students recognize that macroscopic patterns are related to the nature of microscopic and atomic-level structure. They identify patterns in rates of change and other numerical relationships that provide information about natural and human designed systems. They use patterns to identify cause and effect relationships, and use graphs and charts to identify patterns in data.
C2 Cause and Effect. Students classify relationships as causal or correlational, and recognize that correlation does not necessarily imply causation. They use cause and effect relationships to predict phenomena in natural or designed systems. They also understand that phenomena may have more than one cause, and some cause and effect relationships in systems can only be described using probability.
C4 Systems and System Models. Students can understand that systems may interact with other systems; they may have sub-systems and be a part of larger complex systems. They can use models to represent systems and their interactions—such as inputs, processes and outputs—and energy, matter, and information flows within systems. They can also learn that models are limited in that they only represent certain aspects of the system under study.
Grades 9–12
C1 Patterns. Students observe patterns in systems at different scales and cite patterns as empirical evidence for causality in supporting their explanations of phenomena. They recognize classifications or explanations used at one scale may not be useful or need revision using a different scale; thus requiring improved investigations and experiments. They use mathematical representations to identify certain patterns and analyze patterns of performance in order to re-engineer and improve a designed system.
C2 Cause and Effect. Students understand that empirical evidence is required to differentiate between cause and correlation and to make claims about specific causes and effects. They suggest cause and effect relationships to explain and predict behaviors in complex natural and designed systems. They also propose causal relationships by examining what is known about smaller scale mechanisms within the system. They recognize changes in systems may have various causes that may not have equal effects.
C4 Systems and System Models. Students can investigate or analyze a system by defining its boundaries and initial conditions, as well as its inputs and outputs. They can use models (e.g., physical, mathematical, computer models) to simulate the flow of energy, matter, and interactions within and between systems at different scales. They can also use models and simulations to predict the behavior of a system, and recognize that these predictions have limited precision and reliability due to the assumptions and approximations inherent in the models. They can also design systems to do specific tasks.
Disciplinary Core Ideas
Permalink to Disciplinary Core IdeasGrades K–2
PS4.C Information Technologies and Instrumentation. People use devices to send and receive information.
Grades 3–5
LS2.D Social interactions and Group Behaviour. Being part of a group helps animals obtain food, defend themselves, and cope with changes.
PS4.C Information Technologies and Instrumentation. Patterns can encode, send, receive and decode information.
Grades 6–8
PS4.A Wave Properties. A simple wave model has a repeating pattern with a specific wavelength, frequency, and amplitude, and mechanical waves need a medium through which they are transmitted. This model can explain many phenomena including sound and light. Waves can transmit energy
PS4.B Electromagnetic Radiation. The construct of a wave is used to model how light interacts with objects.
PS4.C Information Technologies and Instrumentation. Waves can be used to transmit digital information. Digitized information is comprised of a pattern of 1s and 0s.
Grades 9–12
LS2.D Social interactions and Group Behaviour. Group behavior has evolved because membership can increase the chances of survival for individuals and their genetic relatives.
PS4.B Electromagnetic Radiation. Both an electromagnetic wave model and a photon model explain features of electromagnetic radiation broadly and describe common applications of electromagnetic radiation.
PS4.C Information Technologies and Instrumentation. Large amounts of information can be stored and shipped around as a result of being digitized.
Variations
Permalink to VariationsVariations introduce slight modifications to the main dataset. For example, a variation might add a PIP or provide a translated audio track.
- Facebook Friendships (with label)